Reblogging this for myself and others that I know could use it
well now I just feel silly
say you drew a box and you want this box to become, I don’t know, a building:
and you want to divide the sides of the box in half, so you can know where to put the windows and doors and whatever! if you eyeball it, you’re probably going to miss the halfway point, and it will…
MAGICAL PHOTOSHOP FILTER THAT MAKES PERSPECTIVE GRIDS FOR YOU
Okay, maybe people know about this for awhile already, but I just discovered it last night when I was copy pasting something and instead of pressing Ctrl+V, I hit Ctrl+Alt+V.
Best things tend to happen by accident.
(Except maybe pregnancies, but even that’s arguable)
Holy balls on a platter this is helpful.
Thank you so much for making this! I’d.. Never really thought of doing this. D:
Perspective and Composition- Right click + New tab to see the images much bigger.
Probably going to upset some folks but, pros and beginners alike do this. To help clarify, set on the left is correctly in perspective and the set on the right isn’t.
The right example is usually people try to align front facing foot with the foot turned to the side. But it doesn’t work that way with that perspective angle. So in the end it looks flat because there is no depth to the foot.
And I had that problem myself in the past, when I got my portfolio reviews at Comicon it was pointed out to me as a huge flaw in my work. I got this- ” I can’t take you seriously with the way your feet look. It looks like this character is going to topple over any minute from your misplaced feet. If you want a strong character you have to have a strong stance and that’s all in the feet” the person who reviewed me and told me this was Derek Monster.
So I did a bunch of studies of feet/legs in perspective to the typical stances you find in concept art to better myself.
And it’s not even a thing about anatomy it’s just about -basic perspective-, the most basic of foundations. The first thing you should honestly study, I’m finding out from re-grinding my basic levels. Doing those perspective studies helped me WAY more right now then anything else because I can put things in better depth.
Rewritten notes from perspective class last night. I thought about doing something like this every week, but then I realized that this is taking up waaay too much of my time.
Last picture is a GIF animation. I timed it slow so you can read it.
A TON of crazy good tips for both traditional and digital perspective.
PERSPECTIVE TIP: How to draw correct perspective lines without using vanishing points (or when the points are located off the page)
I hope the handwriting is legible. In the future when I have time I’ll make a neater version of this with more example. The gist of it is to divide the right and left side of the page into points of equal spacing, but give one side more points than the other.
If you know a bit of math, read on: this is actually just a bit of a ratio problem using the idea of similar triangles. Since any two points on a single perspective line form similar triangles with the vanishing point as its vertex, then the ratio of the distance of the two points, measured from the base of the triangle must be constant.
In the picture above, PRQ and SRT are similar triangles. R is where the vanishing point is located, S is the point on the right vertical frame, and P is the point on the left vertical frame. Because they’re similar triangles, when changing the length of ST, you must also change the length of PQ, keeping the ratio of PQ:ST constant.
Proper perspective is, as many of us know, a pain in the butt to set up. Most of that is of course because you have to set up a careful perspective grid for whatever type perspective you’d like to tackle before you can start slotting things in.
While these grids are limited to only a few angles, imagine how great it would be if you were building something at almost exactly one of these angles and you had a nice grid all ready to go.
4 Delicious Perspective Grids by Bittersweetdisease