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roachpatrol:

mulattafury:

yummytomatoes:

I’m really horrible at giving advice on these things haha. for one; USE REFERENCES. I tend to look at Supra because uhgfh god I love them. And i prefer the ‘high-top’ look most.I tend to focus on the shoes shape first. When i start drawing shoes they tend to look like uggs originally and i work on curving them out.

 what makes sneakers pop i find are details in the laces and the ‘design’ on the shoe itself. Rather than just something flat, if you look at a lot of shoes you see the seams and lines through the whole things.  Try different shoe shapes when drawing because there are a bunch of styles that look more appealing than some mutated sock which i used to just scribble on feet before I got some weird.. shoe… love. this wasn’t helpful at all im sorry fdskljfdksjsfd
Horrible advice now rebloggable by request. I’m sorry it’s just one view

oh man  yes! i really hope more people start drawing awesome sneakers too I’m so tired of seeing every character in chuck friggin taylors and also I have kind of a “thing” for excellent shoes :B

I hate wearing and also drawing sneakers. I guess I better practice some more!

miyuli:

I’m always leaving out feet because I really suck at drawing feet and shoes… So here some studies.

medacris:

Incredibly useful advice. Heels can be tricky!

eyecager:

Probably going to upset some folks but, pros and beginners alike do this. To help clarify, set on the left is correctly in perspective and the set on the right isn’t.
The right example is usually people try to align front facing foot with the foot turned to the side. But it doesn’t work that way with that perspective angle. So in the end it looks flat because there is no depth to the foot.
And I had that problem myself in the past, when I got my portfolio  reviews at Comicon it was pointed out to me as a huge flaw in my work. I  got this- ” I can’t take you seriously with the way your feet look. It  looks like this character is going to topple over any minute from your  misplaced feet. If you want a strong character you have to have a strong  stance and that’s all in the feet” the person who reviewed me and told me this was Derek Monster. So I did a bunch of studies of feet/legs in perspective to the typical stances you find in concept art to better myself. And it’s not even a thing about anatomy it’s just about -basic  perspective-, the most basic of foundations. The first thing you should  honestly study, I’m finding out from re-grinding my basic levels. Doing  those perspective studies helped me WAY more right now then anything  else because I can put things in better depth.

eyecager:

Probably going to upset some folks but, pros and beginners alike do this. To help clarify, set on the left is correctly in perspective and the set on the right isn’t.

The right example is usually people try to align front facing foot with the foot turned to the side. But it doesn’t work that way with that perspective angle. So in the end it looks flat because there is no depth to the foot.

And I had that problem myself in the past, when I got my portfolio reviews at Comicon it was pointed out to me as a huge flaw in my work. I got this- ” I can’t take you seriously with the way your feet look. It looks like this character is going to topple over any minute from your misplaced feet. If you want a strong character you have to have a strong stance and that’s all in the feet” the person who reviewed me and told me this was Derek Monster.

So I did a bunch of studies of feet/legs in perspective to the typical stances you find in concept art to better myself.

And it’s not even a thing about anatomy it’s just about -basic perspective-, the most basic of foundations. The first thing you should honestly study, I’m finding out from re-grinding my basic levels. Doing those perspective studies helped me WAY more right now then anything else because I can put things in better depth.

Nov 29 / 1169